CITObject IDsCIT Tools

GTA San Andreas object

road27_sfe object ID 10121

SFePlaced 1×
Object ID
10121
Model name
road27_sfe
Texture file (TXD)
roadsfe
Draw distance
150
Defined in
SFe.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10121, -1790.17, 1058.67, 33.48)
removeWorldModel(10121, 10, -1790.17, 1058.67, 33.48) -- removes the one at Financial, San Fierro
removeWorldModel(10206, 10, -1790.17, 1058.67, 33.48) -- its far-away model LODd27_sfe
engineGetModelNameFromID(10121) -- "road27_sfe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1790.17, 1058.67, 33.48Financial, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

102 other objects use roadsfe.

Where this comes from

Checked on 29 September 2026.