CITObject IDsCIT Tools

GTA San Andreas object

freig2_intSFE object ID 10140

SFePlaced 1×
Object ID
10140
Model name
freig2_intSFE
Texture file (TXD)
frieghter2sfe
Draw distance
100
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10140, -1406.91, 1489.8, 7.12)
removeWorldModel(10140, 10, -1406.91, 1489.8, 7.12) -- removes the one at San Fierro
engineGetModelNameFromID(10140) -- "freig2_intSFE" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1406.91, 1489.8, 7.12San FierroMap

Same texture file

2 other objects use frieghter2sfe.

Where this comes from

Checked on 29 September 2026.