CITObject IDsCIT Tools

GTA San Andreas object

genome_SFE object ID 10145

SFePlaced 1×
Object ID
10145
Model name
genome_SFE
Texture file (TXD)
bigwhitesfe
Draw distance
50
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10145, -1951.76, 659.29, 82.88)
removeWorldModel(10145, 10, -1951.76, 659.29, 82.88) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(10145) -- "genome_SFE" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1951.76, 659.29, 82.88Downtown, San FierroMap

Same texture file

4 other objects use bigwhitesfe.

Where this comes from

Checked on 29 September 2026.