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GTA San Andreas object

bombshop object ID 10148

SFePlaced 1×
Object ID
10148
Model name
bombshop
Texture file (TXD)
bombshop_sfe
Draw distance
130
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10148, -1688.11, 1036.27, 46.2)
removeWorldModel(10148, 10, -1688.11, 1036.27, 46.2) -- removes the one at Downtown, San Fierro
removeWorldModel(10258, 10, -1688.11, 1036.27, 46.2) -- its far-away model LODbshop
engineGetModelNameFromID(10148) -- "bombshop" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1688.11, 1036.27, 46.2Downtown, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use bombshop_sfe.

Where this comes from

Checked on 29 September 2026.