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GTA San Andreas object

mich_int_sfe object ID 10282

SFePlaced 1×
Object ID
10282
Model name
mich_int_sfe
Texture file (TXD)
michgar
Draw distance
40
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10282, -1786.81, 1215.89, 25.14)
removeWorldModel(10282, 10, -1786.81, 1215.89, 25.14) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(10282) -- "mich_int_sfe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1786.81, 1215.89, 25.14Downtown, San FierroMap

Same texture file

1 other object use michgar.

Where this comes from

Checked on 29 September 2026.