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GTA San Andreas object

LODmarr_sfe object ID 10285

SFeFar-away (LOD) modelPlaced 1×
Object ID
10285
Model name
LODmarr_sfe
Texture file (TXD)
lod4_sfe
Draw distance
800
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10285, -1899.16, 1476.79, 5.74)
removeWorldModel(10285, 10, -1899.16, 1476.79, 5.74) -- removes the one at Esplanade North, San Fierro
engineGetModelNameFromID(10285) -- "LODmarr_sfe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1899.16, 1476.79, 5.74Esplanade North, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

13 other objects use lod4_sfe.

Where this comes from

Checked on 29 September 2026.