CITObject IDsCIT Tools

GTA San Andreas object

LOD_sfs158 object ID 10326

SFsFar-away (LOD) modelPlaced 1×
Object ID
10326
Model name
LOD_sfs158
Texture file (TXD)
lod_sfs5
Draw distance
1500
Defined in
SFs.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10326, -2646, -448.91, 33.17)
removeWorldModel(10326, 10, -2646, -448.91, 33.17) -- removes the one at Missionary Hill, San Fierro
engineGetModelNameFromID(10326) -- "LOD_sfs158" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2646, -448.91, 33.17Missionary Hill, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

10 other objects use lod_sfs5.

Where this comes from

Checked on 29 September 2026.