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GTA San Andreas object

roadbit21_SFS object ID 10365

SFsPlaced 1×
Object ID
10365
Model name
roadbit21_SFS
Texture file (TXD)
freeway_sfs
Draw distance
220
Defined in
SFs.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10365, -2674.49, -409.34, 20.66)
removeWorldModel(10365, 10, -2674.49, -409.34, 20.66) -- removes the one at Avispa Country Club, San Fierro
removeWorldModel(10328, 10, -2674.49, -409.34, 20.66) -- its far-away model LOD_sfs162
engineGetModelNameFromID(10365) -- "roadbit21_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2674.49, -409.34, 20.66Avispa Country Club, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use freeway_sfs.

Where this comes from

Checked on 29 September 2026.