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GTA San Andreas object

plot1_SFS object ID 10394

SFsPlaced 1×
Object ID
10394
Model name
plot1_SFS
Texture file (TXD)
scum2_sfs
Draw distance
100
Defined in
SFs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10394, -2336.93, -105.29, 37)
removeWorldModel(10394, 10, -2336.93, -105.29, 37) -- removes the one at Garcia, San Fierro
removeWorldModel(10553, 10, -2336.93, -105.29, 37) -- its far-away model LODplot1_SFS01
engineGetModelNameFromID(10394) -- "plot1_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2336.93, -105.29, 37Garcia, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use scum2_sfs.

Where this comes from

Checked on 29 September 2026.