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GTA San Andreas object

groundbit_09_SFS object ID 10413

SFsPlaced 1×
Object ID
10413
Model name
groundbit_09_SFS
Texture file (TXD)
beach_sfs
Draw distance
160
Defined in
SFs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10413, -2911.47, -561.09, -1.86)
removeWorldModel(10413, 10, -2911.47, -561.09, -1.86) -- removes the one at Missionary Hill, San Fierro
removeWorldModel(10330, 10, -2911.47, -561.09, -1.86) -- its far-away model LODundbit_09_SFS
engineGetModelNameFromID(10413) -- "groundbit_09_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2911.47, -561.09, -1.86Missionary Hill, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

6 other objects use beach_sfs.

Where this comes from

Checked on 29 September 2026.