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GTA San Andreas object

OC_FLATS_GND06_SFS object ID 10417

SFsPlaced 1×
Object ID
10417
Model name
OC_FLATS_GND06_SFS
Texture file (TXD)
oc_flats_gnd_sfs
Draw distance
120
Defined in
SFs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10417, -2780.18, -35.52, 7.21)
removeWorldModel(10417, 10, -2780.18, -35.52, 7.21) -- removes the one at Ocean Flats, San Fierro
removeWorldModel(10586, 10, -2780.18, -35.52, 7.21) -- its far-away model LODFLATSGND09_SFS
engineGetModelNameFromID(10417) -- "OC_FLATS_GND06_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2780.18, -35.52, 7.21Ocean Flats, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

22 other objects use oc_flats_gnd_sfs.

Where this comes from

Checked on 29 September 2026.