CITObject IDsCIT Tools

GTA San Andreas object

temphotel1_sfs object ID 10425

SFsPlaced 1×
Object ID
10425
Model name
temphotel1_sfs
Texture file (TXD)
hotel2_sfs
Draw distance
150
Defined in
SFs.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10425, -2456.83, 134.51, 49.47)
removeWorldModel(10425, 10, -2456.83, 134.51, 49.47) -- removes the one at Queens, San Fierro
removeWorldModel(10520, 10, -2456.83, 134.51, 49.47) -- its far-away model LOD_sfs059
engineGetModelNameFromID(10425) -- "temphotel1_sfs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2456.83, 134.51, 49.47Queens, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.