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GTA San Andreas object

ROADSsfs14 object ID 10468

SFsPlaced 1×
Object ID
10468
Model name
ROADSsfs14
Texture file (TXD)
sfsroads
Draw distance
150
Defined in
SFs.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10468, -2714.38, 40.19, 4.41)
removeWorldModel(10468, 10, -2714.38, 40.19, 4.41) -- removes the one at Ocean Flats, San Fierro
removeWorldModel(10339, 10, -2714.38, 40.19, 4.41) -- its far-away model LODROADSsfs31
engineGetModelNameFromID(10468) -- "ROADSsfs14" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2714.38, 40.19, 4.41Ocean Flats, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

43 other objects use sfsroads.

Where this comes from

Checked on 29 September 2026.