GTA San Andreas object
LODcityhallsquare object ID 10547
SFsFar-away (LOD) modelPlaced 1×
- Object ID
- 10547
- Model name
LODcityhallsquare- Texture file (TXD)
lod_sfs3- Draw distance
- 600
- Defined in
SFs.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10547, -2706.3, 375.55, 3.38)removeWorldModel(10547, 10, -2706.3, 375.55, 3.38) -- removes the one at City Hall, San FierroengineGetModelNameFromID(10547) -- "LODcityhallsquare" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2706.3, 375.55, 3.38 | City Hall, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
50 other objects use lod_sfs3.
- 10318LOD_sfs069
- 10339LODROADSsfs31
- 10340LODROADSsfs12
- 10343LODROADSsfs14
- 10344LODROADSsfs29
- 10345LODROADSsfs05
- 10349LODshop2_SFS
- 10501LODey2_SFS02
- 10503LODey2_SFS04
- 10504LODeyfuckingway_SFS
- 10522LOD_sfs061
- 10523LOD_sfs062
Object IDs 10000 to 10999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.