CITObject IDsCIT Tools

GTA San Andreas object

bbgroundbitd_SFS object ID 10562

SFsPlaced 1×
Object ID
10562
Model name
bbgroundbitd_SFS
Texture file (TXD)
baseballground_sfs
Draw distance
180
Defined in
SFs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10562, -2384.3, 8.27, 34.24)
removeWorldModel(10562, 10, -2384.3, 8.27, 34.24) -- removes the one at Garcia, San Fierro
removeWorldModel(10598, 10, -2384.3, 8.27, 34.24) -- its far-away model LODbbgndbitd_SFS
engineGetModelNameFromID(10562) -- "bbgroundbitd_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2384.3, 8.27, 34.24Garcia, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use baseballground_sfs.

Where this comes from

Checked on 29 September 2026.