CITObject IDsCIT Tools

GTA San Andreas object

pinkcarpark_SFS object ID 10621

SFsPlaced 1×
Object ID
10621
Model name
pinkcarpark_SFS
Texture file (TXD)
pinkcarpark_sfs
Draw distance
100
Defined in
SFs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10621, -2499.86, 365.65, 26.21)
removeWorldModel(10621, 10, -2499.86, 365.65, 26.21) -- removes the one at Queens, San Fierro
removeWorldModel(10664, 10, -2499.86, 365.65, 26.21) -- its far-away model LODkcarpark_SFS
engineGetModelNameFromID(10621) -- "pinkcarpark_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2499.86, 365.65, 26.21Queens, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use pinkcarpark_sfs.

Where this comes from

Checked on 29 September 2026.