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GTA San Andreas object

wires_07_SFS object ID 10701

SFsPlaced 1×
Object ID
10701
Model name
wires_07_SFS
Texture file (TXD)
wires_sfs
Draw distance
120
Defined in
SFs.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10701, -2717.48, 111.92, 14.01)
removeWorldModel(10701, 10, -2717.48, 111.92, 14.01) -- removes the one at Ocean Flats, San Fierro
engineGetModelNameFromID(10701) -- "wires_07_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2717.48, 111.92, 14.01Ocean Flats, San FierroMap

Same texture file

27 other objects use wires_sfs.

Where this comes from

Checked on 29 September 2026.