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GTA San Andreas object

LODbbgndbit_SFS01 object ID 10721

SFsFar-away (LOD) modelPlaced 1×
Object ID
10721
Model name
LODbbgndbit_SFS01
Texture file (TXD)
lod_sfs2
Draw distance
600
Defined in
SFs.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10721, -2336.62, 104.96, 34.28)
removeWorldModel(10721, 10, -2336.62, 104.96, 34.28) -- removes the one at Garcia, San Fierro
engineGetModelNameFromID(10721) -- "LODbbgndbit_SFS01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2336.62, 104.96, 34.28Garcia, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

33 other objects use lod_sfs2.

Where this comes from

Checked on 29 September 2026.