CITObject IDsCIT Tools

GTA San Andreas object

just_stuff07_sfse object ID 10752

SFSePlaced 1×
Object ID
10752
Model name
just_stuff07_sfse
Texture file (TXD)
traintunnel1_sfse
Draw distance
200
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10752, -1712.29, 433.98, 14.23)
removeWorldModel(10752, 10, -1712.29, 433.98, 14.23) -- removes the one at Easter Basin, San Fierro
removeWorldModel(11355, 10, -1712.29, 433.98, 14.23) -- its far-away model LOD_stuff07_sfse
engineGetModelNameFromID(10752) -- "just_stuff07_sfse" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1712.29, 433.98, 14.23Easter Basin, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use traintunnel1_sfse.

Where this comes from

Checked on 29 September 2026.