GTA San Andreas object
just_stuff07_sfse object ID 10752
SFSePlaced 1×
- Object ID
- 10752
- Model name
just_stuff07_sfse- Texture file (TXD)
traintunnel1_sfse- Draw distance
- 200
- Defined in
SFSe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10752, -1712.29, 433.98, 14.23)removeWorldModel(10752, 10, -1712.29, 433.98, 14.23) -- removes the one at Easter Basin, San FierroremoveWorldModel(11355, 10, -1712.29, 433.98, 14.23) -- its far-away model LOD_stuff07_sfseengineGetModelNameFromID(10752) -- "just_stuff07_sfse" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1712.29, 433.98, 14.23 | Easter Basin, San Fierro | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
2 other objects use traintunnel1_sfse.
Object IDs 10000 to 10999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.