CITObject IDsCIT Tools

GTA San Andreas object

skidmarks_SFSe object ID 10765

SFSePlaced 1×
Object ID
10765
Model name
skidmarks_SFSe
Texture file (TXD)
airportgnd_sfse
Draw distance
299
Defined in
SFSe.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10765, -1144.71, 347.94, 13.25)
removeWorldModel(10765, 10, -1144.71, 347.94, 13.25) -- removes the one at Easter Bay Airport, Red County
engineGetModelNameFromID(10765) -- "skidmarks_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1144.71, 347.94, 13.25Easter Bay Airport, Red CountyMap

Same texture file

10 other objects use airportgnd_sfse.

Where this comes from

Checked on 29 September 2026.