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GTA San Andreas object

baybridge2_SFSe object ID 10821

SFSePlaced 1×
Object ID
10821
Model name
baybridge2_SFSe
Texture file (TXD)
roadbridge_sfse
Draw distance
200
Defined in
SFSe.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10821, -1505.26, 715.24, 64.04)
removeWorldModel(10821, 10, -1505.26, 715.24, 64.04) -- removes the one at Downtown, San Fierro
removeWorldModel(11250, 10, -1505.26, 715.24, 64.04) -- its far-away model LODbaybridge2_SFSe
engineGetModelNameFromID(10821) -- "baybridge2_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1505.26, 715.24, 64.04Downtown, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

7 other objects use roadbridge_sfse.

Where this comes from

Checked on 29 September 2026.