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GTA San Andreas object

gatehouse2_SFSe object ID 10832

SFSePlaced 1×
Object ID
10832
Model name
gatehouse2_SFSe
Texture file (TXD)
gatehouse_sfse
Draw distance
100
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10832, -1737.95, 37.54, 4.34)
removeWorldModel(10832, 10, -1737.95, 37.54, 4.34) -- removes the one at Easter Basin, San Fierro
engineGetModelNameFromID(10832) -- "gatehouse2_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1737.95, 37.54, 4.34Easter Basin, San FierroMap

Same texture file

1 other object use gatehouse_sfse.

Where this comes from

Checked on 29 September 2026.