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GTA San Andreas object

navyfence2_SFSe object ID 10835

SFSePlaced 1×
Object ID
10835
Model name
navyfence2_SFSe
Texture file (TXD)
navybasefence
Draw distance
150
Defined in
SFSe.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10835, -1561.63, 434.16, 9.27)
removeWorldModel(10835, 10, -1561.63, 434.16, 9.27) -- removes the one at Easter Basin, San Fierro
removeWorldModel(10886, 10, -1561.63, 434.16, 9.27) -- its far-away model LODyfence2_SFSe
engineGetModelNameFromID(10835) -- "navyfence2_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1561.63, 434.16, 9.27Easter Basin, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use navybasefence.

Where this comes from

Checked on 29 September 2026.