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GTA San Andreas object

bigjunct_09_SFSe object ID 10865

SFSePlaced 1×
Object ID
10865
Model name
bigjunct_09_SFSe
Texture file (TXD)
xenon_sfse
Draw distance
200
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10865, -1680.98, 414.47, 7.23)
removeWorldModel(10865, 10, -1680.98, 414.47, 7.23) -- removes the one at Easter Basin, San Fierro
removeWorldModel(11325, 10, -1680.98, 414.47, 7.23) -- its far-away model lod_junctxnon9SFSe
engineGetModelNameFromID(10865) -- "bigjunct_09_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1680.98, 414.47, 7.23Easter Basin, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use xenon_sfse.

Where this comes from

Checked on 29 September 2026.