CITObject IDsCIT Tools

GTA San Andreas object

traintrax04_SFS object ID 10935

SFSePlaced 1×
Object ID
10935
Model name
traintrax04_SFS
Texture file (TXD)
traingen_sfse
Draw distance
200
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10935, -1984.78, -304.04, 29.43)
removeWorldModel(10935, 10, -1984.78, -304.04, 29.43) -- removes the one at Doherty, San Fierro
removeWorldModel(11220, 10, -1984.78, -304.04, 29.43) -- its far-away model LOD_trax_SFSe03
engineGetModelNameFromID(10935) -- "traintrax04_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1984.78, -304.04, 29.43Doherty, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

8 other objects use traingen_sfse.

Where this comes from

Checked on 29 September 2026.