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GTA San Andreas object

SV_ground_02_SFS object ID 10943

SFSePlaced 1×
Object ID
10943
Model name
SV_ground_02_SFS
Texture file (TXD)
silicon_sfse
Draw distance
229
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10943, -1890.71, -858.85, 31.07)
removeWorldModel(10943, 10, -1890.71, -858.85, 31.07) -- removes the one at Foster Valley, San Fierro
removeWorldModel(11142, 10, -1890.71, -858.85, 31.07) -- its far-away model LODground_02_SFS
engineGetModelNameFromID(10943) -- "SV_ground_02_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1890.71, -858.85, 31.07Foster Valley, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use silicon_sfse.

Where this comes from

Checked on 29 September 2026.