CITObject IDsCIT Tools

GTA San Andreas object

shoppie6_SFS object ID 10952

SFSePlaced 1×
Object ID
10952
Model name
shoppie6_SFS
Texture file (TXD)
shops2_sfse
Draw distance
100
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10952, -2200.69, 348.27, 46.5)
removeWorldModel(10952, 10, -2200.69, 348.27, 46.5) -- removes the one at King's, San Fierro
removeWorldModel(11023, 10, -2200.69, 348.27, 46.5) -- its far-away model LOD_sfs012
engineGetModelNameFromID(10952) -- "shoppie6_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2200.69, 348.27, 46.5King's, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.