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GTA San Andreas object

roadsSFSE27 object ID 10958

SFSePlaced 1×
Object ID
10958
Model name
roadsSFSE27
Texture file (TXD)
freeways_sfse
Draw distance
200
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10958, -1903.98, -1225.8, 37.59)
removeWorldModel(10958, 10, -1903.98, -1225.8, 37.59) -- removes the one at Foster Valley, Whetstone
removeWorldModel(11201, 10, -1903.98, -1225.8, 37.59) -- its far-away model LODroadsSFSE27
engineGetModelNameFromID(10958) -- "roadsSFSE27" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1903.98, -1225.8, 37.59Foster Valley, WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

20 other objects use freeways_sfse.

Where this comes from

Checked on 29 September 2026.