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GTA San Andreas object

rubbled03_SFS object ID 10986

SFSePlaced 1×
Object ID
10986
Model name
rubbled03_SFS
Texture file (TXD)
demolished1_sfse
Draw distance
150
Defined in
SFSe.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10986, -2130.05, 275.56, 35.38)
removeWorldModel(10986, 10, -2130.05, 275.56, 35.38) -- removes the one at King's, San Fierro
engineGetModelNameFromID(10986) -- "rubbled03_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2130.05, 275.56, 35.38King's, San FierroMap

Same texture file

2 other objects use demolished1_sfse.

Where this comes from

Checked on 29 September 2026.