CITObject IDsCIT Tools

GTA San Andreas object

LOD_sfs010 object ID 11021

SFSeFar-away (LOD) modelPlaced 1×
Object ID
11021
Model name
LOD_sfs010
Texture file (TXD)
lod_sfse
Draw distance
1400
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11021, -2076.65, 436.29, 96.46)
removeWorldModel(11021, 10, -2076.65, 436.29, 96.46) -- removes the one at King's, San Fierro
engineGetModelNameFromID(11021) -- "LOD_sfs010" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2076.65, 436.29, 96.46King's, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

75 other objects use lod_sfse.

Where this comes from

Checked on 29 September 2026.