GTA San Andreas object
LOD_sfs010 object ID 11021
SFSeFar-away (LOD) modelPlaced 1×
- Object ID
- 11021
- Model name
LOD_sfs010- Texture file (TXD)
lod_sfse- Draw distance
- 1400
- Defined in
SFSe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11021, -2076.65, 436.29, 96.46)removeWorldModel(11021, 10, -2076.65, 436.29, 96.46) -- removes the one at King's, San FierroengineGetModelNameFromID(11021) -- "LOD_sfs010" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2076.65, 436.29, 96.46 | King's, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
75 other objects use lod_sfse.
- 10805LODroadsSFSE15
- 10886LODyfence2_SFSe
- 10887LODyfence_SFSe
- 10895LODjunct_10_SFSe
- 10897LODbunker_ext_SFSe
- 10902LODcksky_SFSe
- 10922lodjunction_07_SFSe
- 11016LOD_sfs002
- 11017LOD_sfs003
- 11018LOD_sfs004
- 11019LOD_sfs005
- 11020LOD_sfs006
Object IDs 11000 to 11999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.