CITObject IDsCIT Tools

GTA San Andreas object

LODroadsSFSE32 object ID 11057

SFSeFar-away (LOD) modelPlaced 1×
Object ID
11057
Model name
LODroadsSFSE32
Texture file (TXD)
lod_sfse3
Draw distance
600
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11057, -2085.76, 109.33, 30.42)
removeWorldModel(11057, 10, -2085.76, 109.33, 30.42) -- removes the one at Doherty, San Fierro
engineGetModelNameFromID(11057) -- "LODroadsSFSE32" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2085.76, 109.33, 30.42Doherty, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

122 other objects use lod_sfse3.

Where this comes from

Checked on 29 September 2026.