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GTA San Andreas object

roadsSFSE38 object ID 11074

SFSePlaced 1×
Object ID
11074
Model name
roadsSFSE38
Texture file (TXD)
genroads_sfse
Draw distance
200
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11074, -2210.44, 331.52, 33.11)
removeWorldModel(11074, 10, -2210.44, 331.52, 33.11) -- removes the one at King's, San Fierro
removeWorldModel(11056, 10, -2210.44, 331.52, 33.11) -- its far-away model LODroadsSFSE38
engineGetModelNameFromID(11074) -- "roadsSFSE38" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2210.44, 331.52, 33.11King's, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

38 other objects use genroads_sfse.

Where this comes from

Checked on 29 September 2026.