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GTA San Andreas object

roadsSFSE61 object ID 11115

SFSePlaced 1×
Object ID
11115
Model name
roadsSFSE61
Texture file (TXD)
genroads_sfse
Draw distance
200
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11115, -2249.04, 444.91, 33.81)
removeWorldModel(11115, 10, -2249.04, 444.91, 33.81) -- removes the one at King's, San Fierro
removeWorldModel(11171, 10, -2249.04, 444.91, 33.81) -- its far-away model LODroadsSFSE61
engineGetModelNameFromID(11115) -- "roadsSFSE61" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2249.04, 444.91, 33.81King's, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

38 other objects use genroads_sfse.

Where this comes from

Checked on 29 September 2026.