CITObject IDsCIT Tools

GTA San Andreas object

dockbarrier2zb_SFSe object ID 11239

SFSePlaced 1×
Object ID
11239
Model name
dockbarrier2zb_SFSe
Texture file (TXD)
docks2_sfse
Draw distance
150
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11239, -1813.16, -514.78, 14.88)
removeWorldModel(11239, 10, -1813.16, -514.78, 14.88) -- removes the one at Foster Valley, San Fierro
engineGetModelNameFromID(11239) -- "dockbarrier2zb_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1813.16, -514.78, 14.88Foster Valley, San FierroMap

Same texture file

11 other objects use docks2_sfse.

Where this comes from

Checked on 29 September 2026.