CITObject IDsCIT Tools

GTA San Andreas object

modshopdoor_SFSe object ID 11313

SFSePlaced 1×
Object ID
11313
Model name
modshopdoor_SFSe
Texture file (TXD)
carshow_sfse
Draw distance
150
Defined in
SFSe.ide
Flags
2048
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11313, -1935.86, 239.53, 35.35)
removeWorldModel(11313, 10, -1935.86, 239.53, 35.35) -- removes the one at Doherty, San Fierro
engineGetModelNameFromID(11313) -- "modshopdoor_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1935.86, 239.53, 35.35Doherty, San FierroMap

Same texture file

6 other objects use carshow_sfse.

Where this comes from

Checked on 29 September 2026.