CITObject IDsCIT Tools

GTA San Andreas object

lod_carshow_SFSe object ID 11321

SFSeFar-away (LOD) modelPlaced 1×
Object ID
11321
Model name
lod_carshow_SFSe
Texture file (TXD)
lod_sfse
Draw distance
600
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11321, -1947.22, 280.82, 45.27)
removeWorldModel(11321, 10, -1947.22, 280.82, 45.27) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(11321) -- "lod_carshow_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1947.22, 280.82, 45.27Downtown, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

75 other objects use lod_sfse.

Where this comes from

Checked on 29 September 2026.