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GTA San Andreas object

LODroadsSFSE34 object ID 11347

SFSePlaced 1×
Object ID
11347
Model name
LODroadsSFSE34
Texture file (TXD)
lod_sfse
Draw distance
600
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11347, -2317.91, 523.56, 28.95)
removeWorldModel(11347, 10, -2317.91, 523.56, 28.95) -- removes the one at King's, San Fierro
engineGetModelNameFromID(11347) -- "LODroadsSFSE34" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2317.91, 523.56, 28.95King's, San FierroMap

Same texture file

75 other objects use lod_sfse.

Where this comes from

Checked on 29 September 2026.