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GTA San Andreas object

LODprtgnd_ct_SFSe object ID 11368

SFSeFar-away (LOD) modelPlaced 1×
Object ID
11368
Model name
LODprtgnd_ct_SFSe
Texture file (TXD)
lod_sfse69
Draw distance
1400
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11368, -1304.04, -62.45, -9.66)
removeWorldModel(11368, 10, -1304.04, -62.45, -9.66) -- removes the one at Easter Bay Airport, San Fierro
engineGetModelNameFromID(11368) -- "LODprtgnd_ct_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1304.04, -62.45, -9.66Easter Bay Airport, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

12 other objects use lod_sfse69.

Where this comes from

Checked on 29 September 2026.