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GTA San Andreas object

accorail_SFS object ID 11374

SFSePlaced 1×
Object ID
11374
Model name
accorail_SFS
Texture file (TXD)
carrierint_sfs
Draw distance
100
Defined in
SFSe.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11374, -1363.77, 496.09, 11.98)
removeWorldModel(11374, 10, -1363.77, 496.09, 11.98) -- removes the one at Easter Basin, San Fierro
engineGetModelNameFromID(11374) -- "accorail_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1363.77, 496.09, 11.98Easter Basin, San FierroMap

Same texture file

8 other objects use carrierint_sfs.

Where this comes from

Checked on 29 September 2026.