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GTA San Andreas object

hubinterior_SFS object ID 11389

SFSePlaced 1×
Object ID
11389
Model name
hubinterior_SFS
Texture file (TXD)
hubint1_sfse
Draw distance
100
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11389, -2048.12, 166.72, 30.98)
removeWorldModel(11389, 10, -2048.12, 166.72, 30.98) -- removes the one at Interior 1
engineGetModelNameFromID(11389) -- "hubinterior_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2048.12, 166.72, 30.98Interior 1

Where this comes from

Checked on 29 September 2026.