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GTA San Andreas object

corvinsign_SFSe object ID 11395

SFSePlaced 1×
Object ID
11395
Model name
corvinsign_SFSe
Texture file (TXD)
corvinsign_sfse
Draw distance
100
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11395, -2155.2, -401.62, 42.26)
removeWorldModel(11395, 10, -2155.2, -401.62, 42.26) -- removes the one at Foster Valley, San Fierro
engineGetModelNameFromID(11395) -- "corvinsign_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2155.2, -401.62, 42.26Foster Valley, San FierroMap

Where this comes from

Checked on 29 September 2026.