CITObject IDsCIT Tools

GTA San Andreas object

hbgdSFS object ID 11416

SFSePlaced 1×
Object ID
11416
Model name
hbgdSFS
Texture file (TXD)
oldgarage_sfse
Draw distance
100
Defined in
SFSe.ide
Flags
2048
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11416, -2038.93, 178.8, 29.94)
removeWorldModel(11416, 10, -2038.93, 178.8, 29.94) -- removes the one at Doherty, San Fierro
engineGetModelNameFromID(11416) -- "hbgdSFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2038.93, 178.8, 29.94Doherty, San FierroMap

Same texture file

5 other objects use oldgarage_sfse.

Where this comes from

Checked on 29 September 2026.