GTA San Andreas object
roadsupp1_01 object ID 11421
countryNPlaced 1×
- Object ID
- 11421
- Model name
roadsupp1_01- Texture file (TXD)
desn_desert- Draw distance
- 150
- Defined in
countryN.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11421, -1342.31, 2115.84, 39.3)removeWorldModel(11421, 10, -1342.31, 2115.84, 39.3) -- removes the one at Tierra RobadaengineGetModelNameFromID(11421) -- "roadsupp1_01" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1342.31, 2115.84, 39.3 | Tierra Robada | Map |
Same texture file
2 other objects use desn_desert.
Object IDs 11000 to 11999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.