CITObject IDsCIT Tools

GTA San Andreas object

roadsupp1_01 object ID 11421

countryNPlaced 1×
Object ID
11421
Model name
roadsupp1_01
Texture file (TXD)
desn_desert
Draw distance
150
Defined in
countryN.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11421, -1342.31, 2115.84, 39.3)
removeWorldModel(11421, 10, -1342.31, 2115.84, 39.3) -- removes the one at Tierra Robada
engineGetModelNameFromID(11421) -- "roadsupp1_01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1342.31, 2115.84, 39.3Tierra RobadaMap

Same texture file

2 other objects use desn_desert.

Where this comes from

Checked on 29 September 2026.