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GTA San Andreas object

con_br2 object ID 11423

countryNPlaced 1×
Object ID
11423
Model name
con_br2
Texture file (TXD)
con_stuff
Draw distance
290
Defined in
countryN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11423, -819.86, 1369.59, 16.71)
removeWorldModel(11423, 10, -819.86, 1369.59, 16.71) -- removes the one at Tierra Robada
removeWorldModel(11667, 10, -819.86, 1369.59, 16.71) -- its far-away model con_br_LOD
engineGetModelNameFromID(11423) -- "con_br2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-819.86, 1369.59, 16.71Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use con_stuff.

Where this comes from

Checked on 29 September 2026.