CITObject IDsCIT Tools

GTA San Andreas object

nw_bit_23 object ID 11525

countryNPlaced 1×
Object ID
11525
Model name
nw_bit_23
Texture file (TXD)
des_nw
Draw distance
299
Defined in
countryN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11525, -1489.47, 1930.01, 34.83)
removeWorldModel(11525, 10, -1489.47, 1930.01, 34.83) -- removes the one at Tierra Robada
removeWorldModel(11595, 10, -1489.47, 1930.01, 34.83) -- its far-away model nw_lodbit_23
engineGetModelNameFromID(11525) -- "nw_bit_23" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1489.47, 1930.01, 34.83Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

19 other objects use des_nw.

Where this comes from

Checked on 29 September 2026.