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GTA San Andreas object

dambit2 object ID 11540

countryNPlaced 1×
Object ID
11540
Model name
dambit2
Texture file (TXD)
des_wdam
Draw distance
200
Defined in
countryN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11540, -615.29, 2028.55, 31.34)
removeWorldModel(11540, 10, -615.29, 2028.55, 31.34) -- removes the one at The Sherman Dam, Tierra Robada
removeWorldModel(11581, 10, -615.29, 2028.55, 31.34) -- its far-away model damlodbit2
engineGetModelNameFromID(11540) -- "dambit2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-615.29, 2028.55, 31.34The Sherman Dam, Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

6 other objects use des_wdam.

Where this comes from

Checked on 29 September 2026.