GTA San Andreas object
dambit2 object ID 11540
countryNPlaced 1×
- Object ID
- 11540
- Model name
dambit2- Texture file (TXD)
des_wdam- Draw distance
- 200
- Defined in
countryN.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11540, -615.29, 2028.55, 31.34)removeWorldModel(11540, 10, -615.29, 2028.55, 31.34) -- removes the one at The Sherman Dam, Tierra RobadaremoveWorldModel(11581, 10, -615.29, 2028.55, 31.34) -- its far-away model damlodbit2engineGetModelNameFromID(11540) -- "dambit2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -615.29, 2028.55, 31.34 | The Sherman Dam, Tierra Robada | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
6 other objects use des_wdam.
Object IDs 11000 to 11999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.