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GTA San Andreas object

sw_lodbit_11 object ID 11577

countryNFar-away (LOD) modelPlaced 1×
Object ID
11577
Model name
sw_lodbit_11
Texture file (TXD)
lod_countryn
Draw distance
1500
Defined in
countryN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11577, -847.16, 852.29, 12.16)
removeWorldModel(11577, 10, -847.16, 852.29, 12.16) -- removes the one at Tierra Robada
engineGetModelNameFromID(11577) -- "sw_lodbit_11" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-847.16, 852.29, 12.16Tierra RobadaMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

87 other objects use lod_countryn.

Where this comes from

Checked on 29 September 2026.