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GTA San Andreas object

strtbarrier01 object ID 1237

dynamicNot placed
Object ID
1237
Model name
strtbarrier01
Texture file (TXD)
dyncones
Draw distance
71
Defined in
dynamic.ide
Flags
128
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(1237, x, y, z)
engineGetModelNameFromID(1237) -- "strtbarrier01" (client side)

Same texture file

1 other object use dyncones.

Where this comes from

Checked on 29 September 2026.