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GTA San Andreas object

CE_bigshed1 object ID 12805

countryePlaced 1×
Object ID
12805
Model name
CE_bigshed1
Texture file (TXD)
CE_loadbay
Draw distance
230
Defined in
countrye.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(12805, 65.26, -303.98, 14.45)
removeWorldModel(12805, 10, 65.26, -303.98, 14.45) -- removes the one at Blueberry, Red County
removeWorldModel(13191, 10, 65.26, -303.98, 14.45) -- its far-away model LODCE_bigshed1
engineGetModelNameFromID(12805) -- "CE_bigshed1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
65.26, -303.98, 14.45Blueberry, Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use CE_loadbay.

Where this comes from

Checked on 29 September 2026.