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GTA San Andreas object

cunte_roads12 object ID 12810

countryePlaced 1×
Object ID
12810
Model name
cunte_roads12
Texture file (TXD)
cunteroads1
Draw distance
299
Defined in
countrye.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(12810, -238.21, 140.54, 0.75)
removeWorldModel(12810, 10, -238.21, 140.54, 0.75) -- removes the one at Blueberry Acres, Red County
removeWorldModel(13379, 10, -238.21, 140.54, 0.75) -- its far-away model LODcunte_roads12
engineGetModelNameFromID(12810) -- "cunte_roads12" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-238.21, 140.54, 0.75Blueberry Acres, Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

20 other objects use cunteroads1.

Where this comes from

Checked on 29 September 2026.